But when I do see damage on enemies, it goes anywhere from 500K up to 5B. Other than the indicators on the screen when hitting an enemy I ignore if there's another way to know how much damage you're making. I have other sets where I hit up to 15T damage. (at the moment of posting this)Īll items except the helmet and bracers are Ancient. The site doesn't show it but I have the Ring of Royal Grandeur on the 3rd slot in Kanai's Cube.Īlso I have "Frostburn" on the 2nd slot it shows those pants because I was testing Pox Faulds for a while. It's supposed to be the "top-tier" build but I have a few problems with it and maybe I'm doing something wrong. I have this Witch Doctor with a set I put together using an Icy-veins guide. I only started playing D3 a few months ago so in that sense, I'm a noob, yes. I haven't played wizard since the Firebird set rework came out in Season 23 (5 seasons ago).Hi everyone, this is my first post here so, sorry it's a question. But nothing that changes the way your build plays on a fundamental level. More power, more defense, and a lot of quality-of-life upgrades, for sure. This season is a lot stronger overall, but everyone is affected nearly the same, and it doesn't introduce new abilities. That was really fun and enabled builds that couldn't be done without that effect. Many seasons don't have their power come out until the back-end, but are more rewarding in the long-term because they have some fundamental effect on game mechanics.įor example: Last season (27) we had sanctified items that in some cases had game-changing powers, such as one for demon hunters that allowed you to strafe and auto-fire hatred spenders. This season is a lot more fun on the front end with the Altar of Rites, which affects you even as you level and power up.
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